nvseal on DeviantArthttps://www.deviantart.com/nvseal/art/Brothers-74291254nvseal

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Brothers

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This one, unlike like my other's recently, took only 45 minutes to render. While I do like this one, I wish the other planet could be closer to the camera because it looks pretty cool in its own right. However, I thought more people would be interested in the closer planet. For those of you wondering how the surfacing is done, keep wondering. Hehe, just kidding. All you need is to make the surfacing for your planet, then attach it th shader node of a warp shader. Then you need to make a powerfractal and attach it to the warper node. The powerfractal needs to have a very large feature scale at least something like 700000 (in my opinion at least, I used the slider bars and got 772476. You just have to play around with it). the displacement should be even larger; try something like 2e+006. Lastly, I attached a twist and shear between the power fractal and the warp shader with a lean factor of, I think 2 (maybe 5?). And that's it. Here is the result. Everything was rendered in TG 2, no postwork (although the starfield is an image map). C & C welcome.
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1500x750px 530.03 KB
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Comments3
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Blonderator's avatar
Wow, thats a nice use of the warp shader. It's original; I've never seen something like that used before in Terragen. Nice job.